This document is about: QUANTUM 1
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Overview

Turn-based games are a big part of the game industry, but sometimes managing that intricate turn logic is not an easy task, specially in online multiplayer games.

The Turn-Based Framework is built on top of the Quantum deterministic engine and can help you deal with that.
Gameplay-wise, the framework is focused on turn-based games, but the core is game-agnostic and ready to be used in any game with turn-control related logic.

Download the newest Quantum Turn-Based Framework here.

Main Features

  • Accurate control of turn duration up to tick precision;
  • Built-in expandable structure to receive Quantum Commands for skipping and/or playing a turn with low bandwidth usage;
  • Built-in framework signals and events to keep your simulation and rendering engine aware of what is happening;
  • Data persistence on save files to allow players to pause the match and continue it later;
  • Fair timer pattern for displaying a fairer and more realistic timer adapted to each client's connection quality.

Golf Sample

In the package you will also find a turn-based mini-golf game for 2 players so you can see the framework in action and to give you some ideas on how to use it in your game.

Golf Header
Golf Gampelay
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