Overview
Turn-based games are a big part of the game industry, but sometimes managing that intricate turn logic is not an easy task, specially in online multiplayer games.
The Turn-Based Framework is built on top of the Quantum deterministic engine and can help you deal with that.
Gameplay-wise, the framework is focused on turn-based games, but the core is game-agnostic and ready to be used in any game with turn-control related logic.
Download the newest Quantum Turn-Based Framework here.
Main Features
- Accurate control of turn duration up to tick precision;
- Built-in expandable structure to receive Quantum Commands for skipping and/or playing a turn with low bandwidth usage;
- Built-in framework signals and events to keep your simulation and rendering engine aware of what is happening;
- Data persistence on save files to allow players to pause the match and continue it later;
- Fair timer pattern for displaying a fairer and more realistic timer adapted to each client's connection quality.
Golf Sample
In the package you will also find a turn-based mini-golf game for 2 players so you can see the framework in action and to give you some ideas on how to use it in your game.

