PUN Classic (v1.x) and Bolt are outdated and will not receive further updates. Of course, existing PUN Classic and Bolt projects will continue to run. New projects should use Fusion or Quantum.
Overriding Bolt Logging
You can override Bolt’s internal logging and add your own implementation. First you implement BoltLog.IWriter
:
C#
/**
* The interface providing log writing capabilities to an output
*/
public interface IWriter : IDisposable
{
void Debug(string message);
void Error(string message);
void Info(string message);
void Warn(string message);
}
Example of implementation:
C#
// MyLogger.cs
using Bolt;
public class MyLogger : BoltLog.IWriter
{
public void Debug(string message) { /* log code */ }
public void Error(string message) { /* log code */ }
public void Info(string message) { /* log code */ }
public void Warn(string message) { /* log code */ }
public void Dispose() {}
}
And then you add it to Bolt at runtime with BoltLog.Add
:
C#
public override void BoltStartDone()
{
BoltLog.Add(new MyLogger());
}
At this point you can turn off the options for Bolt logging in the Bolt settings and then you control the logging of Bolt yourself.
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